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Creativity is a key competence in 21st century education. Among the active learning pedagogies which aims to develop creativity, learning by making is an emerging approach in which the students are engaged in the cocreation of a shared artefact. In this study, we aim to analyse the creativity competency through a maker-based projects. #SmartCityMaker project aims to design and build of a smart city model. We analyse the creativity competency through a rubric-based assessment and discuss the opportunities of creative project-based challenges in the development of creativity in maker-based projects in Higher Education.
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